New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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 World 2-01

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hamradio

hamradio


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Join date : 2010-04-06
Location : Australia

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PostSubject: World 2-01   World 2-01 EmptyTue Apr 06, 2010 10:24 am

SMB 2-01

Creators: Reggie1234, Hamradio
Editors: Reggie1234, Hamradio, CanadaX21
Testers: sk8erbilly

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE



Changelog:

12th May 2010 (CanadaX21)

- Changed flagpole distance back to 10

22nd April 2010 (CanadaX21)

- Added entrance castle
- Fixed boundaries
- Added retro trees
- A number of changes to ensure 1:1

7th April 2010

Area 1
- Reduced amount needed to climb vine
- Replaced block under spring
- Added file information
- Changed timer to 300

Area 2
- Added cloud area below lakutu blocks
- Fixed exit bug

Area 3
- Replaced old bonus area with new one

Please post any bug reports or problems for this level in this topic, thanks.


Last edited by hamradio on Thu Apr 22, 2010 8:28 am; edited 8 times in total
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sk8erbilly




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PostSubject: Re: World 2-01   World 2-01 EmptyTue Apr 06, 2010 11:19 pm

Seems fine, maybe change the spring to have a brick block under it instead of the other platform.
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sk8erbilly




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PostSubject: Re: World 2-01   World 2-01 EmptyWed Apr 07, 2010 5:39 am

New testing version has a bug in the bonus sky area, you cannot leave it unless you kill your self.
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hamradio

hamradio


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PostSubject: Re: World 2-01   World 2-01 EmptyWed Apr 07, 2010 6:20 am

Ok I fixed it. Forgot that I changed the id.
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nintendofan3212




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PostSubject: Re: World 2-01   World 2-01 EmptySun Apr 11, 2010 10:21 pm

I just checked out this level and saw a few. errors. For Example. When ever I go up the bean stalk I go to the area to early!! I do not climb high enough! The end was a little to high I had to use a invisible block to get up
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CanadaX21
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CanadaX21


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Age : 33
Location : Canada

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PostSubject: Re: World 2-01   World 2-01 EmptyFri Apr 23, 2010 5:27 am

Problem is the 10 block obstacle at the end, as the springs in NSMBW don't shoot you as high as in the original...

Edit: was using wrong version


Last edited by CanadaX21 on Fri Apr 23, 2010 4:48 pm; edited 1 time in total
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hamradio

hamradio


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PostSubject: Re: World 2-01   World 2-01 EmptyFri Apr 23, 2010 6:06 am

There is an invisible block which you can hit to get over the barrier at the end. But I think we should lower it anyway since it doesn't play the same.

CanadaX21 are you sure that is the right version since the one you linked to doesn't have the new boundaries.
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YoshisIsland

YoshisIsland


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PostSubject: Re: World 2-01   World 2-01 EmptyWed May 26, 2010 1:15 pm

The wall is supposed to be 8 tiles high and 2 big (the spring brings you up there!)

There is a koopa that jumps left against a wall and then into the hole under him or anything. The one after the Secret to the cloud area.

Else it was fun and seemed to be classic
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CanadaX21
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CanadaX21


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PostSubject: Re: World 2-01   World 2-01 EmptyWed May 26, 2010 11:20 pm

YoshisIsland wrote:
The wall is supposed to be 8 tiles high and 2 big (the spring brings you up there!)

The original wall was 2 wide and 10 high.

Ours is 2 wide and 9 high to keep same game-play with the new spring physics
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