MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE
Changelog:
12th May 2010 (CanadaX21)
- Changed flagpole distance back to 10
22nd April 2010 (CanadaX21)
- Added entrance castle - Fixed boundaries - Added retro trees - A number of changes to ensure 1:1
7th April 2010
Area 1 - Reduced amount needed to climb vine - Replaced block under spring - Added file information - Changed timer to 300
Area 2 - Added cloud area below lakutu blocks - Fixed exit bug
Area 3 - Replaced old bonus area with new one
Please post any bug reports or problems for this level in this topic, thanks.
Last edited by hamradio on Thu Apr 22, 2010 8:28 am; edited 8 times in total
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 2-01 Tue Apr 06, 2010 11:19 pm
Seems fine, maybe change the spring to have a brick block under it instead of the other platform.
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 2-01 Wed Apr 07, 2010 5:39 am
New testing version has a bug in the bonus sky area, you cannot leave it unless you kill your self.
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 2-01 Wed Apr 07, 2010 6:20 am
Ok I fixed it. Forgot that I changed the id.
nintendofan3212
Posts : 10 Points : 10 Join date : 2010-04-08
Subject: Re: World 2-01 Sun Apr 11, 2010 10:21 pm
I just checked out this level and saw a few. errors. For Example. When ever I go up the bean stalk I go to the area to early!! I do not climb high enough! The end was a little to high I had to use a invisible block to get up
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Re: World 2-01 Fri Apr 23, 2010 5:27 am
Problem is the 10 block obstacle at the end, as the springs in NSMBW don't shoot you as high as in the original...
Edit: was using wrong version
Last edited by CanadaX21 on Fri Apr 23, 2010 4:48 pm; edited 1 time in total
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 2-01 Fri Apr 23, 2010 6:06 am
There is an invisible block which you can hit to get over the barrier at the end. But I think we should lower it anyway since it doesn't play the same.
CanadaX21 are you sure that is the right version since the one you linked to doesn't have the new boundaries.
YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 28 Location : Germany
Subject: Re: World 2-01 Wed May 26, 2010 1:15 pm
The wall is supposed to be 8 tiles high and 2 big (the spring brings you up there!)
There is a koopa that jumps left against a wall and then into the hole under him or anything. The one after the Secret to the cloud area.
Else it was fun and seemed to be classic
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Re: World 2-01 Wed May 26, 2010 11:20 pm
YoshisIsland wrote:
The wall is supposed to be 8 tiles high and 2 big (the spring brings you up there!)
The original wall was 2 wide and 10 high.
Ours is 2 wide and 9 high to keep same game-play with the new spring physics