MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE
Changelog:
12th May 2010 (CanadaX21) - Changed flagpole distance back to 10
3rd May 2010 (hamradio) - Area 2 - Tile wrong way around
1st May 2010 (CanadaX21) - Area 2 - Zone 2 height needed fixing
23rd April 2010
Area 1: - Fixed screen jumps one tile when walking from one side to other - Fixed goal flag distance
Area 3: - Minus world end pipe zone height fix
23rd April 2010 (CanadaX21)
- Updated the minus world to use the new tileset
18th April 2010 (hamradio) - Added invisible blocks to prevent people leaving level or getting stuck (DeadlyFoez) - Fixed gap between pipes and ground (DeadlyFoez) - Fixed pit tile positioning
14th April 2010 (Splashman) -I fixed the castle tiles and collisions so Mario can walk inside and jump on the roof of the castle.
12th April 2010 (CanadaX21) Area 1: - Area 1 has been replaced with castle and pipe intro area (requires new Entrance Castle tileset)
Area 2: - Changed enterance to underground to "fast fall" type - Changed terrain lighting - Changed zone 2 of underground part to have y scrolling and not x scrolling to fix screen jitters - Tweaked minus world entrance
9th April 2010
Area 1: - Fixed platform position - Fixed left and right boundary - Fixed enemy positioning - Reduced zone height slightly - Tweaked minus world entry method and layering (troa11) - Changed platforms to be always active so no waiting is necessary - Reduced number of columns between pipe exit and warp pipes to 10 (the original has 7 but this is too few for widescreen, because you can see the bonus area which you couldn't do in the original)
Area 1, Zone 2: - Fixed Number of coins - Fixed entrance pipe position - Increase width and changed tracking mode to prevent widescreen problems
Area 3: - Removed pipe at entrance (troa11)
7th April 2010 (sk8erbilly)
-Just fixed a minor inaccuracy (Ragee1234)
Area 1:
- Fixed level boundaries on left edge. (thanks VampireLordAlucard)
6th April 2010
Area 1:
- Moved entrance position - Changed platform widths - Added in secret entrance to minus world - Added in warp pipe text (requires text tileset to see) - Secret warp pipes go to end zone - Added pipe joint
Please post any bug reports or problems for this level in this topic, thanks.
Video by VashTS
Last edited by hamradio on Mon May 03, 2010 7:41 am; edited 30 times in total
This pack doesn't have the right level. It has Ragee1234's W1S2 level.
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 1-02 Tue Apr 06, 2010 9:24 am
sk8erbilly wrote:
This pack doesn't have the right level. It has Ragee1234's W1S2 level.
I have added an extra link for the current testing version.
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 1-02 Tue Apr 06, 2010 9:55 am
Soo close, alright in this level just change the first blocks to 5 instead of 4 and its perfect.
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 1-02 Tue Apr 06, 2010 10:00 am
Nice pick up. Ive fixed it. Updating the link now.
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 1-02 Wed Apr 07, 2010 2:53 am
At the very beginning, there is too many columns of bricks to the left. You should only be able to see one column of them.
Dragging the level boundaries to cut off the extra columns should fix it.
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 1-02 Wed Apr 07, 2010 4:34 am
Sorry my mistake yes, your right heres the updated version I made.
http://www.mediafire.com/?tdkz5mijkdo
VashTS
Posts : 6 Points : 27 Join date : 2010-04-07
Subject: Re: World 1-02 Wed Apr 07, 2010 10:18 pm
tested with dolphin rc1
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 1-02 Thu Apr 08, 2010 3:01 am
I think Ragee1234 came in and posted the "Current Testing Version", but he added onto an older version. The new version doesn't have sk8erbilly's boundary fix that I mentioned.
I believe that the 'minor fix' that he did was at the end of the level. There was too much space between the last moving platform and the land where the pipe is.
EDIT: Ok, so I decided to do a comparison for this level, like I did for 1-1. This time, I compared NES/SNES/Both Wii builds. Sorry the picture is so large!
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 1-02 Thu Apr 08, 2010 5:05 am
I added extra columns between the end pipe and the warp pipes because the wii is widescreen the bonus area is in plain view when entering the end pipe.
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 1-02 Thu Apr 08, 2010 6:28 am
hamradio wrote:
I added extra columns between the end pipe and the warp pipes because the wii is widescreen the bonus area is in plain view when entering the end pipe.
I noticed this when doing my lost levels work.
Guest Guest
Subject: Re: World 1-02 Thu Apr 08, 2010 9:54 am
For the exit to World -1, why not simply have a small layer 1 opening just below the top row of bricks, hidden under layer 0. Disable spotlight view in the level and put a special exit controller in that hidden space so as soon as they entered they're transported to Area 3 Entrance 2 and remove that original entrance pipe in -1, since it's not authentic.
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 1-02 Thu Apr 08, 2010 1:48 pm
hamradio wrote:
I added extra columns between the end pipe and the warp pipes because the wii is widescreen the bonus area is in plain view when entering the end pipe.
I thought about this after I posted it, and after testing the level, I realized that there were indeed two platforms at a time.
What about the other stuff I said? - The current testing version has too much space at the beginning again, and it looks weird. - Also, at the end of the stage, there are waay to many columns. I think the camera should stop panning at about where it does in the original game, unless this is another widescreen issue. - Its pretty minor, but there is 1 too few tiles at the beginning.
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 1-02 Thu Apr 08, 2010 8:18 pm
The current version gives a black screen for me.
1-3 was doing it before, but the current version is fine. So it is fixable.
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 1-02 Thu Apr 08, 2010 9:12 pm
@VampireLordAlucard I agree with all the changes you suggested, Ill get onto it soon.
@nikeymikey Wierd might be a problem with the entrance ill have a look.
@troa11 I prefer it if you go through a pipe since thats how it worked in the original and it makes it more difficult to trigger accidentally. Ill remove the entrance pipe in -1, good point.
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 1-02 Fri Apr 09, 2010 12:24 am
nikeymikey wrote:
The current version gives a black screen for me.
1-3 was doing it before, but the current version is fine. So it is fixable.
Do you have the text tileset as well? This level uses it. I'm using Riivolution, and used to get black screens when I forgot to put the text tilesets on my SD card.
Also, while you're making the other edits, here's two more small things to fix
- Center the moving platforms. They are just barely off, but if you turn on the grid you can see what I mean. - When you go down the pipe to the coin room, there are 11 coins on both the top and bottom rows. There should be 8 on the top row, and 9 on the bottom. I understand adding those extra tiles for the sake of widescreen, but there should still be one less on the top row.
Last edited by VampireLordAlucard on Fri Apr 09, 2010 12:42 am; edited 1 time in total
Guest Guest
Subject: Re: World 1-02 Fri Apr 09, 2010 12:36 am
yeah that's right, sorry, it's been a long time since I got to -1 that I forgot that you went through a pipe. Might I suggest using a layer 1 "jump-through" bridge on the top row of bricks right by the wall and covering it in layer 0 so that the entrance is the top two rows of bricks like in the original glitch?
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 1-02 Fri Apr 09, 2010 1:09 am
Sorry I have been gone for a while guys. But it seems VampireLord has been pointing out alot of bugs. Thanks mate.
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 1-02 Fri Apr 09, 2010 4:57 am
The text tileset could be my problem i will download it now, but where on the iso should i scrub it in?
Edit - figured it out
With the tileset in place its working no problems, Thats all of world 1 playing perfectly.
Ragee1234 Project Founder
Posts : 48 Points : 120 Join date : 2010-04-06 Age : 31 Location : Chicago
Subject: Re: World 1-02 Fri Apr 09, 2010 11:05 am
nikeymikey wrote:
The text tileset could be my problem i will download it now, but where on the iso should i scrub it in?
Edit - figured it out
With the tileset in place its working no problems, Thats all of world 1 playing perfectly.
Wait....So what do i have to do to get it working?
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 1-02 Fri Apr 09, 2010 11:15 am
Well in that case we should change W2S2 to having no pipe at the start too.
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 1-02 Fri Apr 09, 2010 11:52 am
Ragee1234 wrote:
nikeymikey wrote:
The text tileset could be my problem i will download it now, but where on the iso should i scrub it in?
Edit - figured it out
With the tileset in place its working no problems, Thats all of world 1 playing perfectly.
Wait....So what do i have to do to get it working?
Nothing lol I just didnt realize that level needed the text tileset. Once i added that to my iso all is good.
Ragee1234 Project Founder
Posts : 48 Points : 120 Join date : 2010-04-06 Age : 31 Location : Chicago
Subject: Re: World 1-02 Fri Apr 09, 2010 11:57 am
nikeymikey wrote:
Ragee1234 wrote:
nikeymikey wrote:
The text tileset could be my problem i will download it now, but where on the iso should i scrub it in?
Edit - figured it out
With the tileset in place its working no problems, Thats all of world 1 playing perfectly.
Wait....So what do i have to do to get it working?
Nothing lol I just didnt realize that level needed the text tileset. Once i added that to my iso all is good.
Lol...i want to know how you do it i get a black screen too but i have no idea what your talking about lol
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 1-02 Fri Apr 09, 2010 12:03 pm
Lol ok u r not using riivolution no?
Good.. Use wii scrubber to open up the iso and go to stage foldr, then texture folder. You should see the first few files are named exactly as the text tileset you downloaded, just find the matching ones and replace as usual.
Not the best explaination but you get the idea ok. lol
You can get the text tileset from the reggie file depot, just in case u were wondering lol But you prob knew that already.......
Ragee1234 Project Founder
Posts : 48 Points : 120 Join date : 2010-04-06 Age : 31 Location : Chicago
Subject: Re: World 1-02 Fri Apr 09, 2010 12:07 pm
nikeymikey wrote:
Lol ok u r not using riivolution no?
Good.. Use wii scrubber to open up the iso and go to stage foldr, then texture folder. You should see the first few files are named exactly as the text tileset you downloaded, just find the matching ones and replace as usual.
Not the best explaination but you get the idea ok. lol
You can get the text tileset from the reggie file depot, just in case u were wondering lol But you prob knew that already.......
thanks lol...i was like waaaa...they make it sound so easy...lol i'll go do that