MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE
Changelog:
26th April 2010 (CanadaX21) - Fixed boundaries
22nd April 2010 (CanadaX21) - Added entrance castle - Added retro trees - Fixed flagpole distance to 12 - Tweaked for 1:1 accuracy with original - Changed standard suite to updated snow for the grey pipes
13th April 2010 - Fixed some tiles in the wrong layer
11th April 2010 - Changed timer - Added file information - Tweaked scenery tiles - Changed exit to snow castle
9th April 2010 -Updated April 9 2010 made adjustments -Just fixed it up a little
Please post any bug reports or problems for this level in this topic, thanks.
thchang
Posts : 13 Points : 15 Join date : 2010-04-13
Subject: Re: World 3-02 Tue Apr 13, 2010 10:04 am
found a glitch there's a few ground actually mario cannot step onto it mario will fall down 1 step down to the ground it's somewhere at the middle of the stage
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 3-02 Tue Apr 13, 2010 12:32 pm
thchang wrote:
found a glitch there's a few ground actually mario cannot step onto it mario will fall down 1 step down to the ground it's somewhere at the middle of the stage
I found the same glitch. Mario just.. falls through the ground 1 tile deep!
Splashman
Posts : 41 Points : 49 Join date : 2010-04-12
Subject: Re: World 3-02 Tue Apr 13, 2010 12:41 pm
Fixed it.
A few pieces of ground tiles were put in the background layer instead of the middle one.
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 3-02 Tue Apr 13, 2010 1:42 pm
Updated the first post with your link, and added to the change log.
And thanks you for putting v3 at the end of the filename!
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 3-02 Tue Apr 13, 2010 2:54 pm
Whoops, that bug was my fault. Sorry peeps. I should of fixed it myself.
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 3-02 Tue Apr 13, 2010 8:59 pm
I remember finding this problem as well but I thought I fixed it Thanks guys for updating it.
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Testing 03-02v4.arc Sat Apr 24, 2010 2:25 am
Testing 03-02v4.arc
Gameplay issues: This pipe was accidentally put on layer 2, needs to be fixed to layer 1
Zone height needs adjusting FIXED
New version: Edit: See next post
Last edited by CanadaX21 on Sun Apr 25, 2010 11:10 pm; edited 1 time in total
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 3-02 Sat Apr 24, 2010 2:07 pm
CanadaX21 - your Y-Position is still off. It should be divisible by 16, so that the boundaries land exactly on the tiles. Instead of 386, change it to 384.
Sure, noone may notice those 2 pixel difference in the boundaries, but its still worth fixing imo.
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Fixed flagpole distance Wed May 12, 2010 1:13 am
Fixed flagpole distance
Last edited by CanadaX21 on Wed Jul 20, 2011 12:41 am; edited 1 time in total
YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
Subject: Re: World 3-02 Wed May 26, 2010 5:25 am
CanadaX21 wrote:
Fixed flagpole distance
Please update the post above!
Now i have to redownload and rename it cuz i've downloaded the old version.
Tested the level. I got 8 ups because of the star that was incredible... It really reminded me to Nintendo's style to fill a level. I couldn't find anything on the first play. Neither on second try.