New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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 World 6-02

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hamradio

hamradio


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PostSubject: World 6-02   World 6-02 EmptySat Apr 17, 2010 4:06 am

SMB 6-02

Creator: SMBT
Editors: Hamradio, CanadaX21, nikeymikey
Testers: -

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE

World 6-02 Whjio6

Changelog:

12th May 2010 (CanadaX21)
- Changed flagpole distance back to 10

6th May 2010 (hamradio, canadax21)
- Area 4: Changed both the moving platforms to move down. Which is how it should be. This also fixes the problem with Mario being pushed above the water and getting stuck.

1st May 2010 (canadax21)
- Area 1's entrance 6 was out by one tile
- Fixed Area 3's zone height and scrolling issues

28th April 2010 (canadax21)

Area 1:
- Fixed invisible blocks in castle
- Fixed zone height

Area 2:
- Fixed zone height
- Added invisible-on-top tiles to cloud 'floor'

- Added invisible tiles to top of underwater area & fixed zone height

26th April 2010 (nikeymikey)

- Now uses new coral tileset.

21st April 2010 (CanadaX21)

- Fixed for 1:1
- Added invisible coin block

17th April 2010

- Added file information
- Changed timer
- Added entrance castle
- Added invisible blocks
- Replaced shrubs with grass
- Added bonus areas
- Fixed tile positioning throughout level



Please post any bug reports or problems for this level in this topic, thanks.


Last edited by hamradio on Wed May 12, 2010 11:53 am; edited 7 times in total
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CanadaX21
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CanadaX21


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PostSubject: Re: World 6-02   World 6-02 EmptyTue Apr 20, 2010 9:10 pm

Missing what i'm guessing is an invisible block, not sure what it should be though:
its not in the all-stars maps with grids, but its in THIS one
World 6-02 Temp15
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hamradio

hamradio


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PostSubject: Re: World 6-02   World 6-02 EmptyTue Apr 20, 2010 9:47 pm

I think it must be an invisible coin block so I will use that for now. Good find.
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nikeymikey

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PostSubject: Re: World 6-02   World 6-02 EmptySun Apr 25, 2010 4:56 pm

New version......


06-02v3.arc http://www.mediafire.com/?dn5myndw5dn


Now uses new coral tileset.

Please update the first post :-)
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CanadaX21
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PostSubject: Testing 06-02v3.arc   World 6-02 EmptyTue Apr 27, 2010 11:22 am

Edit: First post has been updated


Last edited by CanadaX21 on Fri May 07, 2010 12:12 am; edited 1 time in total
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CanadaX21
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PostSubject: Re: World 6-02   World 6-02 EmptySat May 01, 2010 4:57 am

Area 1's entrance 6 was out by one tile
Fixed Area 3's zone height and scrolling issues

06-02v4.arc
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nikeymikey

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PostSubject: Re: World 6-02   World 6-02 EmptySat May 01, 2010 9:20 am

shouldnt that be v5?? Razz
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hamradio

hamradio


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PostSubject: Re: World 6-02   World 6-02 EmptyThu May 06, 2010 1:34 am

Ok CanadaX21 pointed out a problem with this level I am just posting it here so it isn't forgotten

Quote :
[13:27] <CanadaX21> in the underwater part, there's some platforms going up
[13:27] <CanadaX21> if you stand on them, they'll push you through the invisible solid tiles
[13:28] <CanadaX21> and you'll get stuck above the level and the only way to die is to let the time run out

Edit: This problem has been fixed.
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YoshisIsland

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PostSubject: Re: World 6-02   World 6-02 EmptyWed May 26, 2010 2:50 pm

Yes it's a coin block

https://www.youtube.com/watch?v=mmwbPWulCZw

I don't have much too say to the level. It looked very classic (nice platforming Nintendo xD)
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