New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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 World 4-04

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hamradio
thchang
sk8erbilly
Ragee1234
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Ragee1234
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Ragee1234


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PostSubject: World 4-04   World 4-04 EmptyTue Apr 06, 2010 9:20 pm

SMB 4-04

Creator: Nikeymikey
Editor(s): Hamradio
Testers: sk8erbilly and anyone else Very Happy

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE

World 4-04 16hupms

Changelog:

4th May 2010 (canadax21)
- Made the first area look a little bit more like the actual level to mask the area switch a little
- Fixed crash on 2+ players

1st May 2010 (canadax21)
- Fixed lava pit at beginning to look like 2 pits,
- Added text at end

27th April 2010 (nikeymikey)
- Fixed boundaries

10th April 2010
- Added a small corridor at the beginning. So that the area can be switched preventing a number of problems with using area 1.

7th April 2010
- Tweaked zone boundaries
- Added toad and chest
- Added fire brother and switch
- Fixed piranha plant position
- Added in effects
- Added missing blocks near exit
- Tweaked fireball spawn locations
- Added special exit controllers to recreate maze
- Changed 1 block columns

Please post any bug reports or problems for this level in this topic, thanks.
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sk8erbilly




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PostSubject: Re: World 4-04   World 4-04 EmptyFri Apr 09, 2010 3:22 am

This is great, though the special exits feel a bit weird, I think thats the best we can get.
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thchang




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PostSubject: Re: World 4-04   World 4-04 EmptyTue Apr 20, 2010 11:16 am

I found out that if 1 player play 4-4, it's fine
if 2 players play 4-4, black screen after loading
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hamradio

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PostSubject: Re: World 4-04   World 4-04 EmptyTue Apr 20, 2010 7:46 pm

thchang wrote:
I found out that if 1 player play 4-4, it's fine
if 2 players play 4-4, black screen after loading

Ok I will try to find out what is wrong. We have had a lot of problems with the level because of the seamless scrolling that is hardcoded into the game engine.
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CanadaX21
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PostSubject: Testing 04-04.arc   World 4-04 EmptyMon Apr 26, 2010 11:56 pm

Testing 04-04.arc (4.53 KB)

1:1 accuracy is perfect Very Happy

Only problem is the zone height, Y position should be 320 and Y size needs to be 224, not 227
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptyTue Apr 27, 2010 5:12 am

New Version......

04-04v4.arc http://www.mediafire.com/?ynyz0xzmoyf

Made the zone changes as suggested by canadax21
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CanadaX21
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PostSubject: Re: World 4-04   World 4-04 EmptySat May 01, 2010 4:30 am

Fixed lava pit at beginning to look like 2 pits,
added text at end

04-04v5.arc
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PostSubject: Re: World 4-04   World 4-04 EmptySat May 01, 2010 2:37 pm

When just the last level. the screen is all black and the sound blocks. tested in the emulator Dolphin-x64-r5152
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptySat May 01, 2010 3:25 pm

tmactx4ever wrote:
When just the last level. the screen is all black and the sound blocks. tested in the emulator Dolphin-x64-r5152

you need the custom tilesets in ur iso to make it work
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thchang




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PostSubject: Re: World 4-04   World 4-04 EmptyMon May 03, 2010 10:23 am

V5 still didn't fix the problem
it still crash if it's in 2 players mode ( black screen at start)
it's fine with 1 player
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptyMon May 03, 2010 12:28 pm

Is it only this level that crashes multiplayer?

I have an iso with everything inserted and up to date, i'll try it our tonight with multiplayer.
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CanadaX21
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PostSubject: Re: World 4-04   World 4-04 EmptyMon May 03, 2010 1:41 pm

I've played the entire game with 3 people, and had no problems with anything

Edit: I was using this version
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptyMon May 03, 2010 3:38 pm

That's another new version?? Oh well time to update again lol
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hamradio

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PostSubject: Re: World 4-04   World 4-04 EmptyMon May 03, 2010 9:43 pm

thchang wrote:
V5 still didn't fix the problem
it still crash if it's in 2 players mode ( black screen at start)
it's fine with 1 player

Make sure you have the latest version of this https://originalsmbw.forumotion.com/custom-tilesets-f19/standard-tileset-update-t104.htm installed there was a missing tileset that was causing problems.

Edit: Didn't notice that you said it already works in 1 player. Try using v6 and see if that works.


Last edited by hamradio on Mon May 03, 2010 10:45 pm; edited 1 time in total
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CanadaX21
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PostSubject: Re: World 4-04   World 4-04 EmptyMon May 03, 2010 10:16 pm

nikeymikey wrote:
That's another new version?? Oh well time to update again lol


Its hardly an update, I just made the first area look a little bit more like the actual level to mask the area switch a little
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thchang




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PostSubject: Re: World 4-04   World 4-04 EmptyTue May 04, 2010 7:22 am

tested V6
finally no crash on 2 players+
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YoshisIsland

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PostSubject: Re: World 4-04   World 4-04 EmptyWed May 26, 2010 2:13 pm

make the screen at the end being centered i mean the text.

Neat level i don't like it that you see what way you have to go at the end...

Also stupid: if you run left at the start and then right you come into a warp point.

And: The fireballs are shooting way too early

Last thing: There is a ability to make those ways with scroll... Isn't it possible to do the same without scrolling?
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CanadaX21
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PostSubject: Re: World 4-04   World 4-04 EmptyWed May 26, 2010 11:09 pm

YoshisIsland wrote:
make the screen at the end being centered i mean the text.
Last thing: There is a ability to make those ways with scroll... Isn't it possible to do the same without scrolling?

No, its hard-coded in to World 2 - castle
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YoshisIsland

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 4:27 am

CanadaX21 wrote:
YoshisIsland wrote:
make the screen at the end being centered i mean the text.
Last thing: There is a ability to make those ways with scroll... Isn't it possible to do the same without scrolling?

No, its hard-coded in to World 2 - castle

something like "hard-coded" is crazy. There is a way to copy that. There must be one!

(except Nintendo made some variables that only allow it in that level which would be over rated)
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 7:55 am

Ok..........so we'll say this.....Currently there is no way to alter the variables that nintendo put in.

Even tho it is still "hard coded" into that level, cos thats the only one that has given us problems.
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YoshisIsland

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 8:01 am

nikeymikey wrote:
Ok..........so we'll say this.....Currently there is no way to alter the variables that Nintendo put in.

Even tho it is still "hard coded" into that level, cos thats the only one that has given us problems.

I guess we'll have to stick with this version till the programmer of Reggie programs "that".
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 8:14 am

Exactly. Althought it may never happen.
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hamradio

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 9:07 am

Basically the correct and incorrect path through 2-castle is hardcoded into the engine. If you replace 2-castle with a normal level a lot of really wierd things can happen that is why we added a corridor to the beginning with a area change. I played around with 2-castle a lot trying to find a way to make it work with no success. As far as I know we can't change the correct path without asm hacking. If someone finds a way to do it then we would implement it but I dont think it's worth the time right now.
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nikeymikey

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 9:09 am

hamradio wrote:
Basically the correct and incorrect path through 2-castle is hardcoded into the engine. If you replace 2-castle with a normal level a lot of really wierd things can happen that is why we added a corridor to the beginning with a area change. I played around with 2-castle a lot trying to find a way to make it work with no success. As far as I know we can't change the correct path without asm hacking. If someone finds a way to do it then we would implement it but I dont think it's worth the time right now.

This.
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YoshisIsland

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PostSubject: Re: World 4-04   World 4-04 EmptyThu May 27, 2010 9:15 am

In theory it's there but invisible. We can't see it.
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