| World 1-01 | |
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+9Rexlaw thchang Delta517 nikeymikey nintendofan3212 VashTS VampireLordAlucard sk8erbilly hamradio 13 posters |
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YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
| Subject: Re: World 1-01 Wed May 26, 2010 5:49 am | |
| I've tested it and found 2 things that aren't okay.
1st at the part with the many goombas (after you got the star) There are 3 goombas enxt to each other and then 4 in the level of you there are 2 and 2 instead of 4.
2nd Either Mario jumps too far or the flag pole is too near with a normal jump (holding 1) you should get 8000 points (not a 1up yet)
Eitherway it's great | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 1-01 Wed May 26, 2010 10:17 am | |
| If yu read thru some of the other threads you will find a LOOOONG running discussion about the flagpole distance, this will explain all lol. | |
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YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
| Subject: Re: World 1-01 Wed May 26, 2010 10:47 am | |
| - nikeymikey wrote:
- If yu read thru some of the other threads you will find a LOOOONG running discussion about the flagpole distance, this will explain all lol.
The only 2 ways to get a 1up with mario should be: Jump + hold 1 + spin or hold 1 + jump + lil run | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 1-01 Wed May 26, 2010 11:18 am | |
| We are somewhat limited by the game mechanics, the game always gives u a 1up if u hit the top and the old game didnt have this feature. We decided that as the original didnt have the spin jump, then it shouldnt be needed to reach the flagpole top, If we could remove the spin jump we would!! | |
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YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
| Subject: Re: World 1-01 Wed May 26, 2010 11:21 am | |
| - nikeymikey wrote:
- We are somewhat limited by the game mechanics, the game always gives u a 1up if u hit the top and the old game didnt have this feature. We decided that as the original didnt have the spin jump, then it shouldnt be needed to reach the flagpole top, If we could remove the spin jump we would!!
Dude i did a normal jump without holding the button 1 and with out walking. And i got a 1up that's not normal. If it's that easy to get a 1up even a 6 year old would be able to. | |
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CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
| Subject: Re: World 1-01 Wed Jul 13, 2011 1:30 am | |
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yomesmem
Posts : 16 Points : 21 Join date : 2011-03-15
| Subject: Re: World 1-01 Wed Nov 16, 2011 4:02 am | |
| After playing a couple levels, when I am in the world map, a toad appears and says that some toads are captive, and one of them has to be rescued in level 1. However, when I enter back in this level, the toad does not appear anywhere. In the New Super Mario Bros Wii, it is hidden in some block. I know that this is not part of the original Super Mario bros, but it would be nice to incorporate the hidden toad in tis level. | |
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danch744
Posts : 13 Points : 20 Join date : 2011-11-17
| Subject: Re: World 1-01 Tue Nov 22, 2011 1:51 am | |
| https_:_//_dl._dropbox_._com_/u/24613988/Retro%20Remix/Stage/01-01.arc | |
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| World 1-01 | |
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