New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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Rexlaw
thchang
Delta517
nikeymikey
nintendofan3212
VashTS
VampireLordAlucard
sk8erbilly
hamradio
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hamradio

hamradio


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PostSubject: World 1-01   World 1-01 EmptyTue Apr 06, 2010 7:29 am

SMB 1-01

Editors: Reggie1234, Hamradio
Testers: sk8erbilly, VampireLordAlucard

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE


Changelog:

12th May 2010 (CanadaX21)

- Changed flagpole distance back to 10

21st April 2010 (VampireLordAlucard)

Area 1:
- Fixed boundaries

Area 2:
- Lots of clean up
- Redid boundaries and changed how you enter the area

9th April 2010

- Updated screenshot above to one using VampireLordAlucard's background replacement

Area 1
- Added missing enemies
- Fixed scenery positioning
- Fixed entry point position
- Fixed enemy positioning
- Changed background

9th April 2010

Area 1
- Fixed Koopa position

Area 2
- Fixed x tracking problem

7th April 2010
-Fixed some of the inaccuracies found thanks VampireLordAlucard (ragee1234)

6th April 2010

Area 1
- Added grasses and flowers
- Fixed goal post position
- Added level information
- Fixed extra block next to star

Area 2
- Added entrance pipe
- Removed bricks to match original layout
- Changed entrance and exit ids
- Added scrolling to background
- Decreased zone size
- Added sound modulation
- Added missing pipe joint
- Changed zoom level to 0

Please post any bug reports or problems for this level in this topic, thanks.


Last edited by hamradio on Wed Apr 21, 2010 4:28 am; edited 9 times in total
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sk8erbilly




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PostSubject: Discussion - SMB 1-1   World 1-01 EmptyTue Apr 06, 2010 7:51 am

Alright sweet we should get it all organized like this. I think we should have all individual levels and then a pack with all the levels in the world.
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sk8erbilly




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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 06, 2010 9:57 am

Almost perfect, change the blocks were the star is to 2 blocks instead of 3 and its perfect.
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hamradio

hamradio


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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 06, 2010 10:08 am

All stars map has it as 3. But I have changed it to 2. Once again nice pickup. Updating link now.
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sk8erbilly




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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 06, 2010 10:14 am

Haha I was basing it off memory from when i was little and this.

http://ian-albert.com/misc/gamemaps/super_mario_bros/full/mario-1-1.gif
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hamradio

hamradio


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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 06, 2010 10:20 am

Well thats a great memory because so far you have been spot on.
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VampireLordAlucard
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VampireLordAlucard


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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 06, 2010 5:33 pm

This is replacing 01-01, right? Did you guys want to keep the castle in the background, or try to remove it?
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hamradio

hamradio


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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 06, 2010 8:25 pm

I think we should try to replace that background, since we aren't using it anywhere else.
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VampireLordAlucard
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PostSubject: Re: World 1-01   World 1-01 EmptyWed Apr 07, 2010 10:17 am

I found several errors in this level. I compared this level in Reggie side-by-side with the original NES level. Look at this picture for comments on the errors.
You'll have to download the image to see my comments.

http://www.mediafire.com/imageview.php?quickkey=mdmfdjdmuzz
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hamradio

hamradio


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PostSubject: Re: World 1-01   World 1-01 EmptyWed Apr 07, 2010 10:30 am

Thanks VampireLordAlucard Ill have a look into it tomorrow.
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VashTS




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PostSubject: Re: World 1-01   World 1-01 EmptyWed Apr 07, 2010 10:17 pm



Tested with Dolphin RC1
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VampireLordAlucard
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PostSubject: Re: World 1-01   World 1-01 EmptyThu Apr 08, 2010 2:42 am

Thanks ragee1234 for making some corrections. Found a new batch of errors.

Here's the new picture link comparing the NES/Wii levels, with red boxes and text noting differences.
Oh, and the map I used this time has the enemy locations. Maybe the enemies could be moved to closer match the original as well?

http://www.mediafire.com/?dnn1t1weeli
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nintendofan3212




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PostSubject: Re: World 1-01   World 1-01 EmptyThu Apr 08, 2010 2:29 pm

I was playing it and everything went smoothly!! Until I went down the pipe!! When I went to the right side of the underground the screen would move weirdly. This happened on my first play through!! I just tried it again and it happend again.. Small bug no big deal!! Hopefully this can be fixed tho! :-) Also some enemies tend to reappear like the koopa at the end and one goomba by the star!! Great Work Tho!!!!!!
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hamradio

hamradio


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PostSubject: Re: World 1-01   World 1-01 EmptyThu Apr 08, 2010 8:32 pm

nintendofan3212 wrote:
I was playing it and everything went smoothly!! Until I went down the pipe!! When I went to the right side of the underground the screen would move weirdly. This happened on my first play through!! I just tried it again and it happend again.. Small bug no big deal!! Hopefully this can be fixed tho! :-) Also some enemies tend to reappear like the koopa at the end and one goomba by the star!! Great Work Tho!!!!!!

Ok fixed the tracking problem. When the enemys reappeared were you offscreen or did they appear when you were onscreen.
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nintendofan3212




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PostSubject: Re: World 1-01   World 1-01 EmptyThu Apr 08, 2010 8:40 pm

hamradio wrote:
nintendofan3212 wrote:
I was playing it and everything went smoothly!! Until I went down the pipe!! When I went to the right side of the underground the screen would move weirdly. This happened on my first play through!! I just tried it again and it happend again.. Small bug no big deal!! Hopefully this can be fixed tho! :-) Also some enemies tend to reappear like the koopa at the end and one goomba by the star!! Great Work Tho!!!!!!

Ok fixed the tracking problem. When the enemys reappeared were you offscreen or did they appear when you were onscreen.


They reappeared when I was off screen then I came back and they were there.
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hamradio

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PostSubject: Re: World 1-01   World 1-01 EmptyThu Apr 08, 2010 8:49 pm

It does that in the normal NSMBW levels too.
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VampireLordAlucard
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PostSubject: Re: World 1-01   World 1-01 EmptySun Apr 11, 2010 12:22 am

Could I get some feedback on the background? Do you guys like or hate it? I can edit out the castle without removing the colorful hills from the background.

I took them out because I thought it looked more SMB-ish, but I want to know if you guys think the level looks too empty without them.
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nikeymikey

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PostSubject: Re: World 1-01   World 1-01 EmptySun Apr 11, 2010 5:10 am

I think the backgrounds are fine mate, they do the job great.
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hamradio

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PostSubject: Re: World 1-01   World 1-01 EmptySun Apr 11, 2010 5:12 am

I love the edited background its a lot more like the original
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Delta517




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PostSubject: Re: World 1-01   World 1-01 EmptySun Apr 11, 2010 7:28 am

I think the background is awesome!
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thchang




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PostSubject: Re: World 1-01   World 1-01 EmptyTue Apr 13, 2010 8:33 am

where do i replace the VampireLordAlucard's background replacement
i cannot find the corresponding location


edit: never mind i found it, it's under object
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VampireLordAlucard
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PostSubject: Re: World 1-01   World 1-01 EmptyWed Apr 21, 2010 10:14 am

Updated the level. Making a post for people following the topics.
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Rexlaw

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PostSubject: Re: World 1-01   World 1-01 EmptyWed May 12, 2010 8:47 pm

i went down the pipe in front of the invisi-1up you can wall jump ontop of the bricks near the roof, more bricks to fix? i know it wont be accurate but...
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hamradio

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PostSubject: Re: World 1-01   World 1-01 EmptyWed May 12, 2010 9:01 pm

You can get up there but there is an invisible wall above it so you won't be able to jump out of the level. So it doesn't really achieve anything.
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Rexlaw

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PostSubject: Re: World 1-01   World 1-01 EmptyWed May 12, 2010 9:14 pm

it does it in 2-1 also, well i just thought it needed mentioning.
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