MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE
Changelog:
1st May 2010 (canadax21) - Updated bridge to use newest handrail tileset:
25th April 2010 (nikeymikey) - Re-entry point from cloud area was 1 block out, as noticed by GiantPune.
22nd April 2010 (CanadaX21)
- Added entrance castle (maybe we should make a snow one?) - Fixed flagpole distance to 12 - Added retro trees - Minor tweaks for 1:1 accuracy - Fixed boundaries - Changed bonus area background
10th April 2010
Area 1 - Tweaked scenery tiles - Added invisible 1-up - Added spring block - Replaced ice brothers with hammer bros - Changed timer - Added level information - Added water under bridge
9th April 2010 - Made adjustments
Please post any bug reports or problems for this level in this topic, thanks.
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Testing 03-01v2.arc Sat Apr 24, 2010 3:11 am
Testing 03-01v2.arc (6.09 KB)
Gameplay issues:
Area 1: ________________________________________ First 3 ground tiles on the left were put on layer 2 FIXED: Moved to layer 1 ________________________________________ Castle was missing bottom invisible solid tile FIXED: moved snow that was causing problem to layer 2 ________________________________________ Vine Entrance 3 is too low FIXED: moved up 3 tiles ________________________________________
Area 3: ________________________________________ Shouldn't be able to die by jumping to left or falling down vine entrance FIXED: Changed left-side boundary and added invisible solid-on-top tiles to entrance ________________________________________ Ground-pounding the clouds spawns lakitus and sends you to your death FIXED: Added full length of invisible, solid-on-top tiles ________________________________________
Edit: First post updated
Last edited by CanadaX21 on Wed May 12, 2010 1:12 am; edited 1 time in total
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 3-01 Sun Apr 25, 2010 7:03 am
New Version......Re-entry point from cloud area was 1 block out, as noticed by GiantPune.
03-01v4.arc http://www.mediafire.com/?z1jcyzzyzza
Please update the first post.
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Fixed flagpole distance Wed May 12, 2010 1:12 am
Fixed flagpole distance 03-01v6.arc
YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
Subject: Re: World 3-01 Wed May 26, 2010 1:35 pm
3-1 was snow? Didn't know that (thought it was night)
Anyway. This seemed to be very classic. I'm gonna play this level with my friend tomorrow again
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 3-01 Wed May 26, 2010 1:57 pm
The trees and things are covered in snow, but the background is supposed to be nighttime. We are actually working on creating a custom background that will be nighttime instead of the snowy one, but its not quite finished yet.
YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
Subject: Re: World 3-01 Wed May 26, 2010 2:04 pm
VampireLordAlucard wrote:
The trees and things are covered in snow, but the background is supposed to be nighttime. We are actually working on creating a custom background that will be nighttime instead of the snowy one, but its not quite finished yet.
I meant the grass night and not snow night...
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
If I recall right, if you fall in the water under the bridge of this level, you are supposed to die. In the current version, you can swim and come out.