New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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 World 3-01

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CanadaX21
Ragee1234
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Ragee1234
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Ragee1234


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PostSubject: World 3-01   World 3-01 EmptyTue Apr 06, 2010 9:09 pm

SMB 3-01

Creater : Ragee1234
Editors: Hamradio, CanadaX21
Testers: sk8erbilly

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE



Changelog:

1st May 2010 (canadax21)
- Updated bridge to use newest handrail tileset:

25th April 2010 (nikeymikey)
- Re-entry point from cloud area was 1 block out, as noticed by GiantPune.

22nd April 2010 (CanadaX21)

- Added entrance castle (maybe we should make a snow one?)
- Fixed flagpole distance to 12
- Added retro trees
- Minor tweaks for 1:1 accuracy
- Fixed boundaries
- Changed bonus area background


10th April 2010

Area 1
- Tweaked scenery tiles
- Added invisible 1-up
- Added spring block
- Replaced ice brothers with hammer bros
- Changed timer
- Added level information
- Added water under bridge

9th April 2010
- Made adjustments

Please post any bug reports or problems for this level in this topic, thanks.
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CanadaX21
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PostSubject: Testing 03-01v2.arc   World 3-01 EmptySat Apr 24, 2010 3:11 am

Testing 03-01v2.arc (6.09 KB)

Gameplay issues:

Area 1:
________________________________________
First 3 ground tiles on the left were put on layer 2
FIXED: Moved to layer 1
________________________________________
Castle was missing bottom invisible solid tile
FIXED: moved snow that was causing problem to layer 2
________________________________________
Vine Entrance 3 is too low
FIXED: moved up 3 tiles
________________________________________

Area 3:
________________________________________
Shouldn't be able to die by jumping to left or falling down vine entrance
FIXED: Changed left-side boundary and added invisible solid-on-top tiles to entrance
________________________________________
Ground-pounding the clouds spawns lakitus and sends you to your death
FIXED: Added full length of invisible, solid-on-top tiles
________________________________________

Edit: First post updated


Last edited by CanadaX21 on Wed May 12, 2010 1:12 am; edited 1 time in total
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nikeymikey

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PostSubject: Re: World 3-01   World 3-01 EmptySun Apr 25, 2010 7:03 am

New Version......Re-entry point from cloud area was 1 block out, as noticed by GiantPune.


03-01v4.arc http://www.mediafire.com/?z1jcyzzyzza

Please update the first post.
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CanadaX21
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PostSubject: Fixed flagpole distance   World 3-01 EmptyWed May 12, 2010 1:12 am

Fixed flagpole distance
03-01v6.arc
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YoshisIsland

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PostSubject: Re: World 3-01   World 3-01 EmptyWed May 26, 2010 1:35 pm

3-1 was snow? Didn't know that (thought it was night)

Anyway. This seemed to be very classic. I'm gonna play this level with my friend tomorrow again
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VampireLordAlucard
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PostSubject: Re: World 3-01   World 3-01 EmptyWed May 26, 2010 1:57 pm

The trees and things are covered in snow, but the background is supposed to be nighttime. We are actually working on creating a custom background that will be nighttime instead of the snowy one, but its not quite finished yet.
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YoshisIsland

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PostSubject: Re: World 3-01   World 3-01 EmptyWed May 26, 2010 2:04 pm

VampireLordAlucard wrote:
The trees and things are covered in snow, but the background is supposed to be nighttime. We are actually working on creating a custom background that will be nighttime instead of the snowy one, but its not quite finished yet.

I meant the grass night and not snow night...
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CanadaX21
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PostSubject: Re: World 3-01   World 3-01 EmptyWed Jul 20, 2011 12:38 am

New video uploaded :p

Look here: http://vgmaps.com/Atlas/NES/SuperMarioBros-World3-1.png

Any levels with white trees we have made as snow Wink
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yomesmem




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PostSubject: Re: World 3-01   World 3-01 EmptySat Nov 26, 2011 3:33 pm

If I recall right, if you fall in the water under the bridge of this level, you are supposed to die. In the current version, you can swim and come out.
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