MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE
Changelog: 12th May 2010 (CanadaX21) - Changed flagpole distance back to 10
1st May 2010 (canadax21, hamradio) - Fixed part of the entrance pipe on layer 2, and you can swim through it
1st May 2010 (canadax21) - Flag pole area was missing music
25th April 2010 (nikeymikey) - moved exit pipe back 1 block (giantpune)
21st April 2010 (VampireLordAlucard)
Area 1: - Fixed boundaries, 2 tiles of the ground, and 1 tile showing above the water - No vertical scrolling - Fixed water level position - Removed extra row of tiles across stage - Updated to use new underwater tileset
Area 2: - Fixed boundaries - No vertical scrolling
17th April 2010 Area 1: - Added invisible blocks above water to prevent bloopers from exiting water (thanks VampireLordAlucard).
Area 2: - Moved flagpole
April 2010 - Added invisible block near exit to prevent layering issue. - Moved bloopers down. They may still get out of the water if you leave them long enough.
Please post any bug reports or problems for this level in this topic, thanks.
Last edited by hamradio on Mon May 03, 2010 7:44 am; edited 9 times in total
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 2-02 Tue Apr 06, 2010 11:23 pm
Still has the blooper problem, were the swim above the water
Ragee1234 Project Founder
Posts : 48 Points : 120 Join date : 2010-04-06 Age : 31 Location : Chicago
Subject: Re: World 2-02 Wed Apr 07, 2010 12:39 am
sk8erbilly wrote:
Still has the blooper problem, were the swim above the water
Don't worry i'll fix it tomorrow just gotta lower them
sk8erbilly
Posts : 31 Points : 54 Join date : 2010-04-06
Subject: Re: World 2-02 Wed Apr 07, 2010 5:48 am
New testing version still has blooper problem.
hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
Subject: Re: World 2-02 Wed Apr 07, 2010 6:27 am
Yea I moved them down but they still don't remain within the water. I'm not sure if there is a way to stop them.
nintendofan3212
Posts : 10 Points : 10 Join date : 2010-04-08
Subject: Re: World 2-02 Sun Apr 11, 2010 10:28 pm
yea the bloopers still rise and fly above the water. That is all I noticed. Hopefully there is a fix for that because that is a big issue. Great Job tho!! :-)
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 2-02 Mon Apr 12, 2010 6:09 am
Would it not work if you placed the bloopers in a sprite area that didnt go above the water? I dont know im just guessing. lol.
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 2-02 Mon Apr 12, 2010 9:27 am
What if you placed an invisible wall across the entire stage just above the water? Mario isn't supposed to jump out of the water in SMB anyway, so this could kill two birds with one stone, so to speak. Or do the invisible walls not block enemies?
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 2-02 Mon Apr 12, 2010 10:05 am
That could work, i think it would be better if cannot leave the water too, thats how it was in the original . I'll try it later if no-one else has by then. Its amazing how mario has always been able to breathe underwater lol
EDIT : Could we not raise the water so it fills the screen to the top?
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 2-02 Wed Apr 21, 2010 3:33 am
Going to update the post soon with a new version, which uses the new tileset. Also, vertical scrolling has been removed, as well as an extra row of tiles that shouldn't have been there.
CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
Subject: Re: World 2-02 Fri Apr 23, 2010 4:35 pm
Pipe entrance is unable to be entered, its been pushed back 1/2 a tile
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 2-02 Sat Apr 24, 2010 1:32 pm
CanadaX21 wrote:
Pipe entrance is unable to be entered, its been pushed back 1/2 a tile
I can confirm that. Heres a fixed version .....
Entry point is now in correct position on final pipe.
02-02v5.arc http://www.mediafire.com/?4gmdmax4ofn
Please update the first post with this fix.
marky
Posts : 40 Points : 37 Join date : 2010-04-23 Age : 112 Location : inside the GAME
Subject: Re: World 2-02 Sun Apr 25, 2010 10:04 pm
02-02v5.arc freeze on black screen when seleted to load for me
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 2-02 Sun Apr 25, 2010 10:20 pm
marky wrote:
02-02v5.arc freeze on black screen when seleted to load for me
My only problem with this level is the green cheep cheeps. - In the original game, both green and red cheep cheeps just swam forward. - In NSMBW, however, the green ones follow you.
This is a small nitpick, but its still an inaccuracy. I have a few ideas on a fix for this, but I haven't looked at the file for this enemy yet. What does everyone else think?
z_AML_z
Posts : 125 Points : 183 Join date : 2010-04-06 Location : California
Subject: Re: World 2-02 Sun Apr 25, 2010 10:39 pm
VampireLordAlucard wrote:
marky wrote:
02-02v5.arc freeze on black screen when seleted to load for me
My only problem with this level is the green cheep cheeps. - In the original game, both green and red cheep cheeps just swam forward. - In NSMBW, however, the green ones follow you.
This is a small nitpick, but its still an inaccuracy. I have a few ideas on a fix for this, but I haven't looked at the file for this enemy yet. What does everyone else think?
OMG I funkin hate those little green suckers!!!!!!!!!!!!!!!!!!!!
marky
Posts : 40 Points : 37 Join date : 2010-04-23 Age : 112 Location : inside the GAME
Subject: Re: World 2-02 Mon Apr 26, 2010 12:05 am
yes, i used the coral tileset too , geuss i will try again
nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
Subject: Re: World 2-02 Mon Apr 26, 2010 4:36 am
This level works 100%. If it black screens on you, then you must be missing a tileset.
YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 29 Location : Germany
Subject: Re: World 2-02 Wed May 26, 2010 1:21 pm
The pipe at the start looks veeery weird you should make it longer.
There haven't been any bloopers in the first underwater level.
Can someone lead me to the backgrounds? (to all) I think they're missing.
Else great level didn't notice anything not classic except the graphics xD
VampireLordAlucard Retro Specialist
Posts : 474 Points : 449 Join date : 2010-04-06 Age : 34 Location : United States
Subject: Re: World 2-02 Wed May 26, 2010 1:51 pm
Here are all of the custom tilesets you should need: