New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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VampireLordAlucard
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hamradio

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PostSubject: World 2-02   World 2-02 EmptyTue Apr 06, 2010 10:26 am

SMB 2-02

Creators: Reggie1234, Hamradio
Editors: Reggie1234, Hamradio, VampireLordAlucard, Nikeymikey, CanadaX21
Testers: sk8erbilly

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE



Changelog:
12th May 2010 (CanadaX21)
- Changed flagpole distance back to 10

1st May 2010 (canadax21, hamradio)
- Fixed part of the entrance pipe on layer 2, and you can swim through it

1st May 2010 (canadax21)
- Flag pole area was missing music

25th April 2010 (nikeymikey)
- moved exit pipe back 1 block (giantpune)

21st April 2010 (VampireLordAlucard)

Area 1:
- Fixed boundaries, 2 tiles of the ground, and 1 tile showing above the water
- No vertical scrolling
- Fixed water level position
- Removed extra row of tiles across stage
- Updated to use new underwater tileset

Area 2:
- Fixed boundaries
- No vertical scrolling

17th April 2010
Area 1:
- Added invisible blocks above water to prevent bloopers from exiting water (thanks VampireLordAlucard).

Area 2:
- Moved flagpole

April 2010
- Added invisible block near exit to prevent layering issue.
- Moved bloopers down. They may still get out of the water if you leave them long enough.

Please post any bug reports or problems for this level in this topic, thanks.


Last edited by hamradio on Mon May 03, 2010 7:44 am; edited 9 times in total
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sk8erbilly




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PostSubject: Re: World 2-02   World 2-02 EmptyTue Apr 06, 2010 11:23 pm

Still has the blooper problem, were the swim above the water Sad
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Ragee1234
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PostSubject: Re: World 2-02   World 2-02 EmptyWed Apr 07, 2010 12:39 am

sk8erbilly wrote:
Still has the blooper problem, were the swim above the water Sad

Don't worry i'll fix it tomorrow just gotta lower them Very Happy
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sk8erbilly




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PostSubject: Re: World 2-02   World 2-02 EmptyWed Apr 07, 2010 5:48 am

New testing version still has blooper problem.
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hamradio

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PostSubject: Re: World 2-02   World 2-02 EmptyWed Apr 07, 2010 6:27 am

Yea I moved them down but they still don't remain within the water. I'm not sure if there is a way to stop them.
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nintendofan3212




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PostSubject: Re: World 2-02   World 2-02 EmptySun Apr 11, 2010 10:28 pm

yea the bloopers still rise and fly above the water. That is all I noticed. Hopefully there is a fix for that because that is a big issue. Great Job tho!! :-)
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nikeymikey

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PostSubject: Re: World 2-02   World 2-02 EmptyMon Apr 12, 2010 6:09 am

Would it not work if you placed the bloopers in a sprite area that didnt go above the water?
I dont know im just guessing. lol.
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VampireLordAlucard
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PostSubject: Re: World 2-02   World 2-02 EmptyMon Apr 12, 2010 9:27 am

What if you placed an invisible wall across the entire stage just above the water? Mario isn't supposed to jump out of the water in SMB anyway, so this could kill two birds with one stone, so to speak. Or do the invisible walls not block enemies?
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nikeymikey

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PostSubject: Re: World 2-02   World 2-02 EmptyMon Apr 12, 2010 10:05 am

That could work, i think it would be better if cannot leave the water too, thats how it was in the original . I'll try it later if no-one else has by then. Its amazing how mario has always been able to breathe underwater lol


EDIT : Could we not raise the water so it fills the screen to the top?
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VampireLordAlucard
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PostSubject: Re: World 2-02   World 2-02 EmptyWed Apr 21, 2010 3:33 am

Going to update the post soon with a new version, which uses the new tileset. Also, vertical scrolling has been removed, as well as an extra row of tiles that shouldn't have been there.
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CanadaX21
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PostSubject: Re: World 2-02   World 2-02 EmptyFri Apr 23, 2010 4:35 pm

Pipe entrance is unable to be entered, its been pushed back 1/2 a tile
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nikeymikey

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PostSubject: Re: World 2-02   World 2-02 EmptySat Apr 24, 2010 1:32 pm

CanadaX21 wrote:
Pipe entrance is unable to be entered, its been pushed back 1/2 a tile

I can confirm that. Heres a fixed version .....

Entry point is now in correct position on final pipe.

02-02v5.arc http://www.mediafire.com/?4gmdmax4ofn

Please update the first post with this fix.
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marky

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PostSubject: Re: World 2-02   World 2-02 EmptySun Apr 25, 2010 10:04 pm

02-02v5.arc
freeze on black screen when seleted to load for me Neutral
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VampireLordAlucard
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PostSubject: Re: World 2-02   World 2-02 EmptySun Apr 25, 2010 10:20 pm

marky wrote:
02-02v5.arc
freeze on black screen when seleted to load for me Neutral

Do you have the underwater tileset?

https://originalsmbw.forumotion.com/custom-tilesets-f19/underwater-tileset-with-coral-and-pit-edges-t122.htm

---------------------------------------------------------------------------------------------------------

My only problem with this level is the green cheep cheeps.
- In the original game, both green and red cheep cheeps just swam forward.
- In NSMBW, however, the green ones follow you.


This is a small nitpick, but its still an inaccuracy. I have a few ideas on a fix for this, but I haven't looked at the file for this enemy yet. What does everyone else think?
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z_AML_z

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PostSubject: Re: World 2-02   World 2-02 EmptySun Apr 25, 2010 10:39 pm

VampireLordAlucard wrote:
marky wrote:
02-02v5.arc
freeze on black screen when seleted to load for me Neutral

Do you have the underwater tileset?

https://originalsmbw.forumotion.com/custom-tilesets-f19/underwater-tileset-with-coral-and-pit-edges-t122.htm

---------------------------------------------------------------------------------------------------------

My only problem with this level is the green cheep cheeps.
- In the original game, both green and red cheep cheeps just swam forward.
- In NSMBW, however, the green ones follow you.


This is a small nitpick, but its still an inaccuracy. I have a few ideas on a fix for this, but I haven't looked at the file for this enemy yet. What does everyone else think?

OMG I funkin hate those little green suckers!!!!!!!!!!!!!!!!!!!! Evil or Very Mad
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https://originalsmbw.forumotion.com
marky

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PostSubject: Re: World 2-02   World 2-02 EmptyMon Apr 26, 2010 12:05 am

yes, i used the coral tileset too , geuss i will try again
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nikeymikey

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PostSubject: Re: World 2-02   World 2-02 EmptyMon Apr 26, 2010 4:36 am

This level works 100%. If it black screens on you, then you must be missing a tileset.
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YoshisIsland

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PostSubject: Re: World 2-02   World 2-02 EmptyWed May 26, 2010 1:21 pm

The pipe at the start looks veeery weird you should make it longer.

There haven't been any bloopers in the first underwater level.

Can someone lead me to the backgrounds? (to all) I think they're missing.

Else great level didn't notice anything not classic except the graphics xD
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VampireLordAlucard
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PostSubject: Re: World 2-02   World 2-02 EmptyWed May 26, 2010 1:51 pm

Here are all of the custom tilesets you should need:

https://originalsmbw.forumotion.com/custom-tilesets-f19/official-custom-tileset-package-t123.htm

For this level specifically, you need the "Underwater Tileset with Coral and Pit Edges " tileset. I bet it did look weird without it o.O
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YoshisIsland

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PostSubject: Re: World 2-02   World 2-02 EmptyWed May 26, 2010 1:54 pm

It looked like a normal underwater level except the end the background looked like the one of a toad house o.O

I was like: wtf?
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CanadaX21
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PostSubject: Re: World 2-02   World 2-02 EmptyThu May 27, 2010 12:07 am

YoshisIsland wrote:
It looked like a normal underwater level except the end the background looked like the one of a toad house o.O

I was like: wtf?

You need the new overground background, found HERE
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YoshisIsland

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PostSubject: Re: World 2-02   World 2-02 EmptyThu May 27, 2010 4:20 am

CanadaX21 wrote:
YoshisIsland wrote:
It looked like a normal underwater level except the end the background looked like the one of a toad house o.O

I was like: wtf?

You need the new overground background, found HERE

THERE IT IS! Thx
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