| World 5-01 | |
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+3Splashman nikeymikey hamradio 7 posters |
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hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
| Subject: World 5-01 Mon Apr 12, 2010 8:20 am | |
| SMB 5-01Creators:Ragee1234 Editors: Reggie1234, Hamradio, CanadaX21 Testers: sk8erbilly MOD EDIT: Do NOT download levels from individual threads, please download testing pack HEREChangelog:12th May 2010 (canadax21)- Changed flagpole distance to 10 1st May 2010 (canadax21)- Entrance castle layer was wrong 27th April 2010 (canadax21)- Fixed scrolling issue in Area 2 - Zone 1 - Moved flagpole to 12 spaces (thought this was fixed?) 25th April 2010 (hamradio)- Removed strange invalid tile 22nd April 2010 (CanadaX21)- Added retro trees - Added entrance castle - Fixed to ensure 1:1 - Fixed boundaries 12th April 2010Area 1: - Added file information - Changed timer - Changed tileset - Changed zoom level - Changed background - Added entrance castle Area 2: - Tweaked center tile position - Tweaked pipe positioning Please post any bug reports or problems for this level in this topic, thanks.
Last edited by hamradio on Wed May 12, 2010 8:45 pm; edited 8 times in total | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 5-01 Mon Apr 12, 2010 9:09 am | |
| So are we gonna be putting the castle at the beginning of all the levels that need it?
Nice job. | |
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hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
| Subject: Re: World 5-01 Mon Apr 12, 2010 11:26 am | |
| Yea I guess so. So far I'm just doing it for the ones that I'm updating that have it. | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 5-01 Mon Apr 12, 2010 11:49 am | |
| Ok cool, if you let me know what levels youve done or are doin i'll help out doin the rest. | |
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Splashman
Posts : 41 Points : 49 Join date : 2010-04-12
| Subject: Re: World 5-01 Sun Apr 18, 2010 2:39 pm | |
| This one crashes my game. Black screen directly after the level card. | |
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thchang
Posts : 13 Points : 15 Join date : 2010-04-13
| Subject: Re: World 5-01 Mon Apr 19, 2010 8:26 am | |
| - Splashman wrote:
- This one crashes my game. Black screen directly after the level card.
+1, crashed my game on loading screen only this stage 5-2 is fine am i missing something? | |
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z_AML_z
Posts : 125 Points : 183 Join date : 2010-04-06 Location : California
| Subject: Re: World 5-01 Mon Apr 19, 2010 5:28 pm | |
| - thchang wrote:
- Splashman wrote:
- This one crashes my game. Black screen directly after the level card.
+1, crashed my game on loading screen only this stage 5-2 is fine am i missing something? Do you guys have the right tilesets??? | |
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thchang
Posts : 13 Points : 15 Join date : 2010-04-13
| Subject: Re: World 5-01 Mon Apr 19, 2010 11:07 pm | |
| - wiihackerz101 wrote:
- thchang wrote:
- Splashman wrote:
- This one crashes my game. Black screen directly after the level card.
+1, crashed my game on loading screen only this stage 5-2 is fine am i missing something? Do you guys have the right tilesets??? i believe so, got version 4 http://www.mediafire.com/?zjivzoguimy otherwise my 5-2 won't work it's so wierd 5-2, 5-3 works perfect
Last edited by thchang on Mon Apr 19, 2010 11:30 pm; edited 1 time in total | |
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hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
| Subject: Re: World 5-01 Mon Apr 19, 2010 11:16 pm | |
| I had a quick look over the level and everything seems fine. It could be related to a problem with replacing that particular level. Could someone try replacing 5-1 with our 5-2. | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 5-01 Sun Apr 25, 2010 10:07 am | |
| 5-2 into 03-01.arc works fine. 5-1 black screens everytime, there has to be something wrong with that level. | |
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hamradio
Posts : 227 Points : 368 Join date : 2010-04-06 Location : Australia
| Subject: Re: World 5-01 Sun Apr 25, 2010 10:25 am | |
| Ok I found a hidden object that was pointing to a missing tile. I have no idea how it got there but I removed it. I haven't tested it yet because I can't right now. But let me know if the problem is gone. | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 5-01 Sun Apr 25, 2010 10:31 am | |
| Latest version works fine in 03-01.arc | |
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CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
| Subject: Testing 05-01v4.arc Tue Apr 27, 2010 12:36 am | |
| Testing 05-01v4.arc (4.63 KB)
Fixed scrolling issue in Area 2 - Zone 1 Moved flagpole to 12 spaces (thought this was fixed?)
05-01v5.arc | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 5-01 Tue Apr 27, 2010 5:21 am | |
| Flagpoles could all be moved again.......12 is too far. Check the flagpole distance thread. | |
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CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
| Subject: Re: World 5-01 Tue Apr 27, 2010 9:09 am | |
| - nikeymikey wrote:
- Flagpoles could all be moved again.......12 is too far. Check the flagpole distance thread.
Have we all agreed on a number yet? Because until then I'm keeping them all at 12 | |
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nikeymikey
Posts : 178 Points : 204 Join date : 2010-04-06 Age : 47 Location : London, England
| Subject: Re: World 5-01 Tue Apr 27, 2010 9:33 am | |
| There is a new poll going on in the thread!! I personally think 10 is spot on for original type gameplay, with 12 you NEED to do the mid air spin to reach the top of the pole. | |
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CanadaX21 Editing Machine
Posts : 331 Points : 463 Join date : 2010-04-09 Age : 33 Location : Canada
| Subject: Fixed flagpole distance Wed May 12, 2010 1:35 am | |
| Fixed flagpole distance 05-01v7.arc | |
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Guest Guest
| Subject: Re: World 5-01 Wed May 12, 2010 11:25 am | |
| - CanadaX21 wrote:
- Fixed flagpole distance
05-01v7.arc link error! |
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YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 28 Location : Germany
| Subject: Re: World 5-01 Wed May 26, 2010 5:33 am | |
| - nikeymikey wrote:
- Flagpoles could all be moved again.......12 is too far. Check the flagpole distance thread.
The usual space was about 10 blocks | |
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YoshisIsland
Posts : 79 Points : 66 Join date : 2010-05-25 Age : 28 Location : Germany
| Subject: Re: World 5-01 Wed May 26, 2010 2:17 pm | |
| Flag pole isn't too far away in my opinion.
I couldn't find any problems with the game play and it was classic | |
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