New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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 World 5-01

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Splashman
nikeymikey
hamradio
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hamradio

hamradio


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PostSubject: World 5-01   World 5-01 EmptyMon Apr 12, 2010 8:20 am

SMB 5-01

Creators:Ragee1234
Editors: Reggie1234, Hamradio, CanadaX21
Testers: sk8erbilly

MOD EDIT: Do NOT download levels from individual threads, please download testing pack HERE

World 5-01 1ql3bl

Changelog:

12th May 2010 (canadax21)
- Changed flagpole distance to 10

1st May 2010 (canadax21)
- Entrance castle layer was wrong

27th April 2010 (canadax21)

- Fixed scrolling issue in Area 2 - Zone 1
- Moved flagpole to 12 spaces (thought this was fixed?)

25th April 2010 (hamradio)
- Removed strange invalid tile

22nd April 2010 (CanadaX21)

- Added retro trees
- Added entrance castle
- Fixed to ensure 1:1
- Fixed boundaries

12th April 2010

Area 1:
- Added file information
- Changed timer
- Changed tileset
- Changed zoom level
- Changed background
- Added entrance castle

Area 2:
- Tweaked center tile position
- Tweaked pipe positioning


Please post any bug reports or problems for this level in this topic, thanks.


Last edited by hamradio on Wed May 12, 2010 8:45 pm; edited 8 times in total
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nikeymikey

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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 12, 2010 9:09 am

So are we gonna be putting the castle at the beginning of all the levels that need it?

Nice job.
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hamradio

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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 12, 2010 11:26 am

Yea I guess so. So far I'm just doing it for the ones that I'm updating that have it.
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nikeymikey

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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 12, 2010 11:49 am

Ok cool, if you let me know what levels youve done or are doin i'll help out doin the rest.
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Splashman




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PostSubject: Re: World 5-01   World 5-01 EmptySun Apr 18, 2010 2:39 pm

This one crashes my game. Black screen directly after the level card.
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thchang




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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 19, 2010 8:26 am

Splashman wrote:
This one crashes my game. Black screen directly after the level card.

+1, crashed my game on loading screen
only this stage
5-2 is fine
am i missing something?
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z_AML_z

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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 19, 2010 5:28 pm

thchang wrote:
Splashman wrote:
This one crashes my game. Black screen directly after the level card.

+1, crashed my game on loading screen
only this stage
5-2 is fine
am i missing something?

Do you guys have the right tilesets???
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https://originalsmbw.forumotion.com
thchang




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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 19, 2010 11:07 pm

wiihackerz101 wrote:
thchang wrote:
Splashman wrote:
This one crashes my game. Black screen directly after the level card.

+1, crashed my game on loading screen
only this stage
5-2 is fine
am i missing something?

Do you guys have the right tilesets???

i believe so, got version 4
http://www.mediafire.com/?zjivzoguimy

otherwise my 5-2 won't work

it's so wierd
5-2, 5-3 works perfect


Last edited by thchang on Mon Apr 19, 2010 11:30 pm; edited 1 time in total
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hamradio

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PostSubject: Re: World 5-01   World 5-01 EmptyMon Apr 19, 2010 11:16 pm

I had a quick look over the level and everything seems fine. It could be related to a problem with replacing that particular level. Could someone try replacing 5-1 with our 5-2.
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nikeymikey

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PostSubject: Re: World 5-01   World 5-01 EmptySun Apr 25, 2010 10:07 am

5-2 into 03-01.arc works fine. 5-1 black screens everytime, there has to be something wrong with that level.
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hamradio

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PostSubject: Re: World 5-01   World 5-01 EmptySun Apr 25, 2010 10:25 am

Ok I found a hidden object that was pointing to a missing tile. I have no idea how it got there but I removed it. I haven't tested it yet because I can't right now. But let me know if the problem is gone.
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nikeymikey

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PostSubject: Re: World 5-01   World 5-01 EmptySun Apr 25, 2010 10:31 am

Latest version works fine in 03-01.arc
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CanadaX21
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PostSubject: Testing 05-01v4.arc   World 5-01 EmptyTue Apr 27, 2010 12:36 am

Testing 05-01v4.arc (4.63 KB)

Fixed scrolling issue in Area 2 - Zone 1
Moved flagpole to 12 spaces (thought this was fixed?)


05-01v5.arc
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nikeymikey

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PostSubject: Re: World 5-01   World 5-01 EmptyTue Apr 27, 2010 5:21 am

Flagpoles could all be moved again.......12 is too far. Check the flagpole distance thread.
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CanadaX21
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PostSubject: Re: World 5-01   World 5-01 EmptyTue Apr 27, 2010 9:09 am

nikeymikey wrote:
Flagpoles could all be moved again.......12 is too far. Check the flagpole distance thread.

Have we all agreed on a number yet?
Because until then I'm keeping them all at 12
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nikeymikey

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PostSubject: Re: World 5-01   World 5-01 EmptyTue Apr 27, 2010 9:33 am

There is a new poll going on in the thread!! I personally think 10 is spot on for original type gameplay, with 12 you NEED to do the mid air spin to reach the top of the pole.
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CanadaX21
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PostSubject: Fixed flagpole distance   World 5-01 EmptyWed May 12, 2010 1:35 am

Fixed flagpole distance
05-01v7.arc
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PostSubject: Re: World 5-01   World 5-01 EmptyWed May 12, 2010 11:25 am

CanadaX21 wrote:
Fixed flagpole distance
05-01v7.arc


link error!
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YoshisIsland

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PostSubject: Re: World 5-01   World 5-01 EmptyWed May 26, 2010 5:33 am

nikeymikey wrote:
Flagpoles could all be moved again.......12 is too far. Check the flagpole distance thread.

The usual space was about 10 blocks
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YoshisIsland

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PostSubject: Re: World 5-01   World 5-01 EmptyWed May 26, 2010 2:17 pm

Flag pole isn't too far away in my opinion.

I couldn't find any problems with the game play and it was classic
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