New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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CanadaX21
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Rexlaw

Rexlaw


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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyWed May 12, 2010 10:30 pm

im gonna add a working exit for it, but it'll be hidden.
EDIT: removed lvl for editing


Last edited by Rexlaw on Thu May 13, 2010 12:41 am; edited 1 time in total
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CanadaX21
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CanadaX21


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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyWed May 12, 2010 11:39 pm

Minus world isn't supposed to have an exit.

And the exit you put in isn't hidden at all Neutral
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Rexlaw

Rexlaw


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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyWed May 12, 2010 11:47 pm

i couldnt test it, moms always on the only tv that works with the wii, i have to wait til shes on the comp or asleep, which means i get to play from 1am till about 5am.
i know it's not supposed to have an exit, but we're not supposed to do alot of things that we're doing, like modifying files, having "backup" copies of games, ect ect..
dont make faces at me Sad
what did you think about the beginning of area2 did you try to wall jump up to the second "floor"?
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CanadaX21
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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu May 13, 2010 3:21 am

Rexlaw wrote:
i know it's not supposed to have an exit, but we're not supposed to do alot of things that we're doing, like modifying files, having "backup" copies of games, ect ect..
dont make faces at me Sad
what did you think about the beginning of area2 did you try to wall jump up to the second "floor"?

But we're trying to stay as close to the original as possible, so adding an exit doesn't make sense, whereas adding the invisible solid tiles like you did, does Razz
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Rexlaw

Rexlaw


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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu May 13, 2010 4:13 am

yay.
i helped and ruined it.
multitasking, made complex!
lol!

i just dont like being stuck is all.
"hey lets make a DEAD end".

oh yeah, you can kinda jump on anything and break the bricks and get up there anyway.....
but i tried.
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hamradio

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu May 13, 2010 5:10 am

@rexlaw dont worry about it your suggestion about the invisible tiles is a good one.

I wonder if we should place some of the brick blocks towards the beginning on layer 2 and place solid invisible tiles over them to make them unbreakable. Up to the part where you are supposed to be able to break them. What do you guys think?
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Rexlaw

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu May 13, 2010 5:14 pm

what i did was extend the bricks all the way to the wall at the beginning, it does make it harder to get up there but it doesnt stop you from it.
so yeah i like your idea about the invisible blocks.
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YoshisIsland

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyWed May 26, 2010 5:53 am

SMB got 32 levels I'm sure there is space to put the minus worlds for W9?

Depending on what levels you want in...
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YoshisIsland

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyWed May 26, 2010 12:53 pm

I've tested the level and the space between the flagpole is great. (in my opinion)

-The first 10 coin block is 1 too high
Note: You could make something else for the 3 warp pipes. And also the numbers are above the pipes and not to the top right of it.

Like make them lead to different zones in the first area where they bring you to cannons or to a secret exit and the cannons send you to world 3 4 and or 5 (when it's possible to change that and the map)

I found a glitch if you stomp on the breakable block with the star the star will be not collect able. Weird but true
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CanadaX21
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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyWed May 26, 2010 11:51 pm

YoshisIsland wrote:
SMB got 32 levels I'm sure there is space to put the minus worlds for W9?

Depending on what levels you want in...

There is only one minus world, and the way it is set up is as close to the original as it can get.
We are still deciding if we are putting the lost levels in the same game as well, so that would filll out the rest of the game.

YoshisIsland wrote:
Note: You could make something else for the 3 warp pipes [...] Like make them lead to different zones in the first area where they bring you to cannons or to a secret exit and the cannons send you to world 3 4 and or 5 (when it's possible to change that and the map)

A) warp cannon destinations can't be changed to different worlds.
B) Even if they were able to be changed, one of them would have to be changed to make you land at 02-04 which is impossible.
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YoshisIsland

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu May 27, 2010 4:21 am

CanadaX21 wrote:
YoshisIsland wrote:
SMB got 32 levels I'm sure there is space to put the minus worlds for W9?

Depending on what levels you want in...

There is only one minus world, and the way it is set up is as close to the original as it can get.
We are still deciding if we are putting the lost levels in the same game as well, so that would filll out the rest of the game.

YoshisIsland wrote:
Note: You could make something else for the 3 warp pipes [...] Like make them lead to different zones in the first area where they bring you to cannons or to a secret exit and the cannons send you to world 3 4 and or 5 (when it's possible to change that and the map)

A) warp cannon destinations can't be changed to different worlds.
B) Even if they were able to be changed, one of them would have to be changed to make you land at 02-04 which is impossible.

Of course they can. It's possible. It's just not programmed yet. (warp cannons are 'level to map warps')
B You can change the destination and the world. (not yet tho)
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VampireLordAlucard
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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu May 27, 2010 3:09 pm

Fixed a few broken [quote] tags. Just letting you know it was me that made the edit Razz
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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyFri Jun 04, 2010 9:00 pm

I've tried to edit the warpzone to lead on a cannon to world5 (but i've not tested if it works) and i've replaced the warp cannon level with the second level of super mario world (give it a try to yoshi XD) [and offcourse i've add a very secret exit too level 1-3]
Screenshoot of Yoshi's island
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YoshisIsland

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptySat Jun 05, 2010 6:44 am

That screen shot is interesting.

If you could add those big coins more than 3 times than you could recreat the dragon coins too bad
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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptySat Jun 05, 2010 7:56 am

YoshisIsland wrote:
That screen shot is interesting.

If you could add those big coins more than 3 times than you could recreat the dragon coins too bad

Yes but i've replaced the cannon level that doesn't have star coins, i don't know what happens if i put the star coins on that level, howerver, there are a metod to test the game putting the iso in a FAT device? [the iso can't be 4.7gb due to the limitations of FAT]
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YoshisIsland

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptySat Jun 05, 2010 10:14 am

Aj2m wrote:
YoshisIsland wrote:
That screen shot is interesting.

If you could add those big coins more than 3 times than you could recreat the dragon coins too bad

Yes but i've replaced the cannon level that doesn't have star coins, i don't know what happens if i put the star coins on that level, howerver, there are a metod to test the game putting the iso in a FAT device? [the iso can't be 4.7gb due to the limitations of FAT]

Nothing will happen there will be just 3 star coins in the level

i use riivolution to repalce levels i use iso's on a WBFS SUB stick and open them with USB loader
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marky

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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptySat Jun 05, 2010 12:25 pm

SNEEK works great for testing levels from fat device , the installer does all the compiling for you too

get it here
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yomesmem




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PostSubject: Re: World 1-02   World 1-02 - Page 3 EmptyThu Nov 24, 2011 1:35 am

I think I found an error. At the beginning of the level, there is an invincible star. If you don't catch it right away, and you wait a little bit and then you try to catch it, then you cannot do it, the star passes through you, and you don't become invincible.
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