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 Fun Mushroom Traps

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marduk666
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PostSubject: Fun Mushroom Traps   Sat Jan 22, 2011 10:42 am

So I thought since you can't block the mushrooms they should be used as traps for those seeking easy power ups
Kinda like the door repair charge in Zelda.



You'll Pay-- With your life..... WAHAHAHAHAHAHAHAHAHA.

It'd Be sweet to replace Toad with Wario.... But that's impossible

Right now I have bob-ombs falling from the pipes but this could be modified, I even had a thought that with a smooth floor and a turtle you could make it a dangerous one up fest. But you don't know what you'll get in this Toad Thunderdome.
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VampireLordAlucard
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PostSubject: Re: Fun Mushroom Traps   Sat Jan 22, 2011 7:30 pm

Whats this for, the toad houses? I think we're going to replace those with levels.

This looks interesting though. Upload the level sometime, I'm curious to check this out Very Happy
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CanadaX21
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PostSubject: Re: Fun Mushroom Traps   Sun Jan 23, 2011 12:46 pm

Interesting idea, is there a powerup in the chest behind toad?
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marduk666
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PostSubject: Re: Fun Mushroom Traps   Sun Jan 23, 2011 1:43 pm

Yeah it's a mini mushroom. This was really to show the concept. It could easily be changed to suit the world and difficulty. And you could put a power up if you wanted I guess you would just never know. Or a 1-up to replace green houses Star for Star houses and so on....

Feel free to use this as a template to make your own.

It could be useful for several reasons. First, the game is too easy. you already get extra coins for using fire power, start with 2 more men, and get to save and continue: this eliminates, or at least makes it more difficult to make it even easier by powering up between levels. I personally would like to have the game as challenging as it could be. It makes you get those coins and break bricks because you need the 1-up. You don't want to die, so you take your time between levels.

I'm sure anyone playing this is pretty decent at this game.

I'll test it and post it soon.
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