New Super Mario Bros Wii: Retro Remix
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Super Mario Bros 1 & 2, recreated for the Wii. By yours truely: SMB Team
 
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VampireLordAlucard
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PostSubject: Super Mario Bros 2   Super Mario Bros 2 EmptySun Jun 27, 2010 2:55 am

Super Mario Bros 2


Notes:
- These packages contain every SMB2 level released so far, in 8 handy links.
- Please visit the appropriate threads for level discussion.
- Please download the latest tilesets, backgrounds, and music packs as well.
- Everything *should* already be correctly renamed. If I made any mistakes, let me know!

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Renaming Guide:
Spoiler:

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Changelog:

October 8th, 2010
- Updated to new tilesets

September 3rd, 2010
- Updated with fixes done by vbusfan

August 31st, 2010
- Minor cleanups throughout
- Renaming of levels in World 6 of the ISO

June 27th, 2010
- Topic started


Last edited by VampireLordAlucard on Tue Oct 02, 2012 12:01 pm; edited 7 times in total
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CanadaX21
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyTue Aug 24, 2010 12:43 am

Extra levels:
(Worlds 9, A, B, C, D)

Renaming Guide:
Spoiler:


Last edited by CanadaX21 on Wed Oct 03, 2012 8:00 pm; edited 10 times in total
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VampireLordAlucard
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyTue Aug 24, 2010 8:48 pm

Sounds good. For now, keep World 9, and A - D in your post to help avoid confusion.
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CanadaX21
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyTue Aug 31, 2010 4:06 am

Worlds 1 - 8 updated with latest versions Smile

Also updated Worlds 9, A, & D.

All files are now dated August 31st, 2010
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptySat Sep 04, 2010 9:32 am

I write this into a seperate post just that you don't loose overview here, to seperate it from the text above.
The fixes list is basically an abbreviation of the fixes descriptions above

Short fix descriptions, Download links for all fixes below,

- All fixes on Worlds 1 to 8:
- LL 1-2 and LL 5-2: Spotlight when passing exit pipe to warp pipe fix
- LL 6-2: Added cheep cheep spawn area
- LL 7-2: Mario can't fall out of the water any more when swimming towards the platform at the sides of the water
- LL 7-3: Added propeller shroom to make level beatable, NES style springs can't be made on the Wii.
- LL 8-2: Fixed vine entrance to flagpole cloud area, fixed bad configured underground exit
- LL 8-3: Fixed missing collisions where Mario could not stand on cloud edges, this caused dying when running via clouds placed next to each other

- Bonus Worlds fixes:
- Fixed overworld background on several levels.
- LL 9-1: Fixed corals which had no collision due to placment on wrong layer
- LL 9-3: Fixed bonus area entry point and exit, exit leaded always back to bonus area entry, causing a loop-trap
- LL 9-4: Added background
- LL A-2: Spotlight when passing exit pipe to warp pipe fixed
- LL C-1: Fixed broken view of underground part
- LL C-2: Added missing entry point, crashed the game without
- LL C-3: Same as 7-3 Added propeller shroom to make level beatable
- LL C-4: Fixed spinning firebar lengths, mario could not fit into the edge without getting hurt, on NES he can, added background
- LL D-4: Added spinning firebar

Note: I did not mention each single fix, just can't remember because it was so much that I fixed. I also can't remember on some levels, if I repaired something or not. So I uploaded World 9 and Worlds A-D with all its levels in one fix package for you, so you can update the Download Center quite easy in just one action. This is COMPLETE so also with the fresh made fixed Worlds B and C. Single level Download links in SMB2 forum area are outdated now, don't use them.

Download Links:

Fixes for Worlds 1,6,7,8:

Package of fixed levels, LL Worlds 1-8

Complete package of Worlds 9, A, B, C, D, contains ALL their levels, including non-fixed levels that worked already

Worlds 9, A, B, C, D with original filenames (LL World X-Y.arc)

Worlds 9, A, B, C, D, renamed to replace toad houses to make yourself a compete SMB1 + SMB2 LL game:
Uses all toad houses except in World 7 and 8 (only first one of W7 replaced, W8 has no houses)

Worlds 9, A, B, C, D toad house replacmenent package
Includes text docment with comments on toad house order with renaming table.
Toad house renaming comments and renaming table (single download)



Little question: World B-2 to B-4 and C-1/C-3 have no level information yet, can you please add it for me, when uploading my fixes to the Download Center?


So this Is all I fixed within my testrun of SMB2 LL and I sadly don't have more time for this, start studying in two weeks and I need some time left for just simple gaming without tests. But I will not go from here, I will check the forum each week for updates, if you update musics, menus or other stuff or fix another level problems, I'll check them out when I have time for it, test them and report about
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CanadaX21
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptySat Sep 04, 2010 2:21 pm

I renamed and uploaded all your fixes, thanks a bunch!
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptySat Sep 04, 2010 2:30 pm

Edit: In your post do you refer to my upload from today, or didn't you include that yet?

If not read this, otherwise, I'll remove that text below. I'M just confused now, do we have that version of 3rd sep online or that from me today.

That below is the text that I wrote before I saw your answer, just noticed updated files on MediaFire but from my 3rd sep upload not the today one, I put the text below. I don't want to confuse you. I just upadted most fixes today because I found another things to fix while testing the first fix.


Quote :
In the post above, I updated my fixes from 3rd september. That downloads contain the final version of my fixes, as I said, I am finished with testing that part of the mod so there are no more changes that I'll do to them. I added additional fixes to over half of the already fixed levels as I just found additional problems while testing the first fixes. But now they should be quite error free.

Please include that fixes and please add Worlds B and C downloads and the bonus world Toad House version. The Toad House version contains exactly the same level versions as the normal filename version. It is intended for all the guys around here so they can play that levels without having to rename them by hand or having to create a second game.

I did the tests on my wii via the toad houses and renamed the files just back before I created that download links.


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CanadaX21
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyMon Sep 06, 2010 11:28 pm

I updated to the files that you had here
vbusfan wrote:
Download Links:

Fixes for Worlds 1,6,7,8:

Package of fixed levels, LL Worlds 1-8

Complete package of Worlds 9, A, B, C, D, contains ALL their levels, including non-fixed levels that worked already

Worlds 9, A, B, C, D with original filenames (LL World X-Y.arc)

I didn't upload your toad house renamed versions though
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyThu Sep 09, 2010 2:57 pm

Test report:

What I did: I downloaded the complete levelset including all bonus worlds yesterday and built them into an iso (bonus worlds via toad houses, levels renamed as written in my posted toad house table)





Bonus Worlds: 9, A-D

Everything fine with them, all the uploaded files match with the fixes I uploaded before and everything works as desired, almost everything, to be precise.

Just two additional fixes:

LL World C-02: Fixed background. Y value of first background was set to -70 instead of 70. Second background was ok.
LL World C-04: Added block generators to close boss area when mario entered and added tile destroyers to let the boss fall into the lava (added also the switch)

Download:

C-02 and C-04 new fixes

Question: Did you set the NES timers on B-2 to B-4 and C-1/C-3? I don't have a reference to check this. If not fixed, please add it.


LL Normal Worlds :

All fixes see link below:

LL Worlds 1-02 and 5-02: I don't know, do you prefer having the pipe only in the foreground so mario goes behind the pipe? If you place the pipe also on layer 2, you'll see the flashlight effect, but the pipe does not disappear. Yust see my version of both levels. What do you prefer?

LL World 7-02: You did upload my fix, but however you don't have the complete fix. I included the complete fix of the level in the package. Adds fix of missing water at loop point in addition to already available version.

LL World 8-02: That looks very good what you did with the walls. Just fixed the point where the vine comes up in between the two clouds where the exit is. There is the solid on top block there but doe to the cloud edges having no collision, mario fell down when he ran across the vine instead of staying on top. I placed the cloud edges on layer 0 and added invisible blocks behind them as you did in LL 8-03. Now mario can run across the vine entrance without dying.

LL World 8-03: The same beautifull wall improvement that you did. Looks very good. But why did you made an own version of the cloud edge fix? Or was my way of doing it somehow not foolproof? Confuses me a little. Well, your level fix works without problems. So no fix of mine here.

LL World 8-04: Same as 7-02, uploaded version is not the complete fix. Version in package adds fixes of zero firebar length and starting position of up/down koopas (they start now directly above the lava flying upwards to ensure they don't die in the lava because of flying too low.

Download of fixes: In short what it Includes:

1-02 and 5-02: Tell me what you think about my way of the pipe spotlight.
7-02 and 8-04: Just update Download Center to the complete level fix.
8-03: Also update Download Center with it. Vine entrance in cloud area fix.

7-02, 8-04 complete fix, 8-03 fix, 1-02 and 5-02: my pipe solution




In about three weeks, I'll play through the whole SMB1+LL with a friend. If any additional errors, I'll post fixes then.

By the way: Happy birthday! You are just 6 days older than I are. Very Happy Very Happy
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faith genesis raven




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyThu Sep 23, 2010 6:28 am

The World C C-2 and C-4 that you uploaded what should I rename them to ?
Thanks for your fixes
Keep up the good work Smile
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyFri Sep 24, 2010 2:54 pm

Bonus worlds:

C-2 and C-4 is
SMB2 LL Bonus World C Level 2 and Level 4, they go into World C download file.
Just download my fix and compare it to the World C package, you'll , I renamed my files already to the filenames they replace. So you just can overwrite the existing files with my ones.

Normal worlds fixes:

LL 7-02, 8-02 and 8-04 fix SMB 2 LL World 7 and 8 level, they replace files of SMB2 LL World 7 and 8 downloads. All 3 Files are renamed to what they replace in the download packages in first post.
Files: 08-02.arc, 08-05.arc, 08-38.arc

LL 1-02 and 5-02 this is files 05-02.arc and 07-02.arc , they contain just a suggestion how to solve the underground warp pipe spotlight effect problem alternatively to the exisiting solution. Include the two levels, if you like my version or just leave them out if you want tp keep the exisiting solution.
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CanadaX21
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptySun Sep 26, 2010 8:52 pm

I like your solution for the pipes :p

Everything should now be updated, I did change a few minor things here and there, but nothing crucial to gameplay lol

Also, World 4 doomship is being used as a midway credit level, so I bumped every level up one and one replaces the world 6 doomship instead
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyMon Sep 27, 2010 9:57 am

Thanks.

Please note that the SMB1 underground stages have still the old solution, so you can update them to my pipe solution if you like.


Level Order:

Yes, World 4 Doomship hast not been changed yet. Credits is a suitable idea to fill the space between SMB1 and SMB2. But what do you mean with the shifted levels? I remember that world 6 doomship is already in use because of world 6 having only two levels between tower and castle. So castle is already LL 4-3 and Doomship is LL 4-4.

Do you mean the splitted way at the beginning of World 6? As there is World 4 of LL on the left way stages and the single stage on the right way (on the pipe) is not used.

I just don't really understand what exactly has been shifted.

Edit: Is the shifting related to the toad house bonus world levels thing?


Oh, and where can I get the credits level? Didn't see any download yet or I missed it. And you have maybe to update it with my name and some others.


I will test this on next weekend together with a friend and see how it is now. If any errors left, I'll report them.
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CanadaX21
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyMon Sep 27, 2010 11:05 pm

https://originalsmbw.forumotion.com/beta-levels-f10/credits-for-seperate-games-t131.htm
or
https://originalsmbw.forumotion.com/smb-1-discussion-f21/official-midway-credits-t192.htm

are both threads that contain information on the midway credits, which are very outdated lol.

I mean that I shifted the toad house levels, and thanks for noticing the doomship, so now the toad houses are one further along then they were before.

04-38 is now 05-27,
05-27 is now 05-26,
05-26 is now 05-28, etc.

now 2 of the toad houses in world 7 are being used
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyTue Oct 05, 2010 10:15 am

Just a little renaming mistake: The second L on LL D-03 is lowercase (original filenames folder).

Ll D-03.arc that is there, should be LL D-03.arc

Very Happy Very Happy Very Happy

I'm creating a new iso right now. Maybe I'll play a little bit on it the next weeks If I find time. Study preparation for maths is what they currently offer four us, I just don't know how it will be when real study starts.
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VampireLordAlucard
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyTue Oct 05, 2010 3:06 pm

I was working on changing some objects and things, but haven't had time to work on them much. If you are making a new ISO, then I might just go ahead and release the few that I've already made..
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vbusfan




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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyThu Oct 07, 2010 1:30 pm

No matter. I won't test that iso right now, just change what you want to change and I'll test when you have everything done on the levels. Thats better to avoid needing retests.
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PostSubject: Re: Super Mario Bros 2   Super Mario Bros 2 EmptyFri Oct 08, 2010 4:36 pm

All the levels are updated to the newest tilesets Very Happy

I also got rid of the "original file names" folders in worlds 9 through D, it just takes to long to update lol
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