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 Standard Tileset Update

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hamradio

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PostSubject: Standard Tileset Update   Tue Apr 13, 2010 5:35 am

MOD EDIT: Do NOT download tilesets from individual threads, please download testing pack HERE

This package contains updated versions of the standard tilesets which reflect the original game more and includes the text tileset.

Update: Now includes missing Pa0_jyotyu tileset.
Update: Updated with CanadaX21's fixes



CHANGELIST

Standard
- includes custom cloud block

Underground
- ? blocks yellow
- Brick blocks blue
- Steel block less pointy

Lava
- Brick blocks grey
- ? blocks yellow
- Used ? block grey

Snow
- Green pipe is now grey
- Brown brick block
- Yellow ? block


Last edited by hamradio on Wed May 12, 2010 1:31 am; edited 6 times in total
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VampireLordAlucard
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PostSubject: Re: Standard Tileset Update   Wed Apr 14, 2010 3:02 am

Why do the snow areas have brown blocks now..?



I don't see any difference in color. They might look slightly different, because of eye tricks of different surrounding color.
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hamradio

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PostSubject: Re: Standard Tileset Update   Wed Apr 14, 2010 3:37 am

In NSMBW the snow tileset has grey ? and brick blocks. So I changed them to be like the standard set ones which are brown.
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VampireLordAlucard
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PostSubject: Re: Standard Tileset Update   Mon Apr 26, 2010 6:09 pm

Hamradio, could you update this file to include Pa0_jyotyu as well? We are telling people that they no longer need the text tileset, and to use this one. However, doesn't the text tileset use Pa0_jyotyu? I think thats the reason some people are getting black screens, and this tileset isn't helping them.
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CanadaX21
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PostSubject: Re: Standard Tileset Update   Tue May 04, 2010 6:34 pm

Just put all of these in to a brand new iso, and played on my wii.

Underground (Pa0_jyotyu_chika.arc) still has blue [?] blocks
Snow (Pa0_jyotyu_setsugen) still has grey [?] blocks and grey brick blocks
Lava (Pa0_jyotyu_yougan) still has brown brick blocks and orange [?] blocks



Edit:

I found the problem, you just replaced the images in wart....

You actually have to replace the .bins in the .arc in the BG_tex folder

block_anime.bin is the animation for the brick blocks
hatena_anime.bin is the animation for the [?] blocks
tuka_coin_anime.bin is the animation for the coins


Last edited by CanadaX21 on Thu Sep 30, 2010 11:51 am; edited 2 times in total
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hamradio

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PostSubject: Re: Standard Tileset Update   Thu May 06, 2010 9:38 pm

Ok thanks canadax21 I have updated the package. I tested it in dolphin but I think the textures are cached differently so thats why I must of missed that


Last edited by hamradio on Thu May 06, 2010 9:46 pm; edited 1 time in total
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Lostbhoy



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PostSubject: Re: Standard Tileset Update   Thu Aug 19, 2010 5:28 am

Hi guys, not sure if anyone else has had this or if you are aware but I put the custom cloud block from the above pack into one of my levels and it seems to corrupt the level as it won't start on my Wii.

The level was fine before inserting but when removing the block the level returns to normal and starts again no probs. Apologies if this is old info but I can't seem to find an update or fix?
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CanadaX21
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PostSubject: Re: Standard Tileset Update   Thu Aug 19, 2010 11:28 am

How are you loading the levels on your wii?

Did you also load the new tileset into your game as well?
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Lostbhoy



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PostSubject: Re: Standard Tileset Update   Thu Aug 19, 2010 2:11 pm

I use the partition replacement method in wiiscrubber 1.4 whenever I inject new levels as it's the only method I can get to work properly when using custom sprites and tilesets, I then use WBFS manager to load onto a 2gb sd card and boot from neogamma rc8.

Forgive my ignorance but how do I put the tileset into the game?
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CanadaX21
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PostSubject: Re: Standard Tileset Update   Tue Jul 12, 2011 12:09 am

All links have been updated Very Happy

There are a few subtle changes that were made to the tilesets as well :p

Underground tileset has blue [?] blocks again, as requested
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